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Yojimbo Battle: Bow one of your Personalities or Followers in this army and target a Personality or Follower in this army: Straighten it.
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Unaligned Samurai. Double Chi. Unique Toturi's Army Lose 5 Honor Toturi enters play dishonored. Will not join Crab, Phoenix, or Scorpion Clan. Reaction: The first time Toturi is restored to honorable status, you gain 5 Honor, and Toturi gains a 2F/3C bonus permanently.
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Battle: Bow to destroy a terrain. Reaction: Bow to negate all the effects of a terrain when it is played. The terrain is still in play but has no effects.
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Battle: If you control at least one opposed facedown Personality at the current battlefield: Draw a card. The enemy leader targets one your face-down Personalities at the current battlefield
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Political Battle: Target a Courtier or Magistrate you control: Target a Personality at the current battlefield with equal or lower Personal Honor. Bow him or send him home.
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Scout · Ranged attacks affecting cards in this unit have -3 strength. After you bring a Personality into play without gaining Honor, you may attach this card to him from your hand as a Reaction, paying all costs, then gain 2 Honor. Battle: Once per battle, target an opposing Personality. Reduce his Force by this Personality's Chi.
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Retainer Bow this card: Produce 2 Gold Open: Bow and destroy this card, and pay 2 Gold: Create a 3F/3C/3PH Samurai Personality with your Clan alignment
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ThunderReaction: After you announce a Thunder Battle action: Its effects will not be negated or delayed. Battle: Choose your performing unbowed Personality and target an enemy Personality: Move him home.
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After you destroy a province as the Attacker: Gain Honor equal to the base Personal Honor of one of your Personalities at that battlefield.
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Bow this card: Produce 2 Gold. Limited: Bow this card: Create a 0F Follower and attach it to one of your target Personalities
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Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Personalities to draw a card.
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Experienced · Unique. Reaction: Even if this card is bowed, before this Personality is destroyed, destroy this card: Negate this Personality's destruction. Battle: Bow this card: Target up to 2 opposing Shadowlands cards. If this card is attached to Isawa Sezaru, destroy them; otherwise, give them -4F
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Cavalry. This card has the Shugenja trait while attached to a Samurai. This card has the Samurai trait while attached to a Shugenja
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Kiho Open: Target and bow a Shugenja or Monk you control: Target a number of face-down cards equal to the caster's Chi. (Cards in decks and hands are face-down.) Look at them. You may discard any number of these targets that are in your decks
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Shugenja · Bloodspeaker · Shadowlands · Lose 5 Honor. After Shukumei enters play, target a Personality. (Shukumei must target himself if there are no other Personalities in play.) Permanently give the target ?1F/?1C. This is a Maho effect
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Reaction: Before an action moves a Personality you control from a battlefield: Target the Personality. Negate all the action's remaining effects. You cannot target the Personality with actions or bow him to pay action costs until the turn ends
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Kiho Elemental Battle: Target, bow, and destroy a Monk or Shugenja you control: Target a Follower, or a Personality with no Followers, in a unit opposing the caster that is led by a Personality with lower or equal Chi. Destroy this target.
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This card straightens during each player's Straighten Phase. Bow this card: Produce 2 Gold
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Scorpion Clan Sensei. Non-Courtier Personalities you own cost 1 more Gold. Reaction: Before another player loses Honor: Negate the loss. Gain Honor equal to the amount negated. Reaction: After a Shadowlands Personality is destroyed by an action you took, by a duel with a Personality you control, or by battle resolution while opposing a Personality you...
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Ritual Battle: Target and bow any number of Shugenja you control, including this one: Create a number of 2F/2C Unaligned Spirit Personalities at the current battlefield equal to the number of participating Shugenja. After the battle ends, remove these Personalities from the game
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Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor
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Shadowlands · Lose 3 Honor. Bow this card: Lose 3 Honor. Produce 4 Gold.
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Mantis Clan Samurai · Scout. Battle: Bow Arishia: Ranged 4 Attack. Reaction: If Arishia is at the current battlefield and you have taken no actions this battle, after a Battle or Open action resolves that was taken by the controller of an opposing unit: Ranged 3 Attack
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