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The Power of One
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0,30 €
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Battle: Target a Dishonored Personality who is not at the current battlefield. If he would be opposed, move him to the current battlefield and straighten him.
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Shadowlands · Shugenja · Bloodspeaker · Lose 5 Honor. After Ruri is destroyed while at a battlefield or in a duel, target and permanently give the Shadowlands trait to a Personality who opposed her when she was destroyed or who was in that duel. Battle: Fear 4
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Scorpion Clan • Courtier Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality. His controller may dishonour him. If he did not become dishonorable (or was already dishonorable), give him -3F.
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Hero • Samurai • Soul of Matsu Mari Interrupt: Negate Iairimi's movement from the action.
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Marketw: Produce 1 Gold.Open, w, *: Search your Dynasty deck for a Market or Port. Recruit it (bowed). Destroy this Holding.
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Fire • Unique Focus Effect: You may give this card -2 Focus Value. If you do, after this duel ends, put this card into play if you won this duel during a battle. Battle: Bow this card or discard it from your hand, and destroy your target Personality: Destroy a target enemy Personality with lower Chi.
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Crab Clan · Shugenja · Earth. Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game
0,10 €
Political Limited: Target any human or Naga Personality in play. While this Personality is in play, you may ally with that player's armies as if you had been invited as an ally for any battle in which they are either the Attacker or Defender. You gain 1 honor instead of 2 when you ally with this player.
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Scorpion Clan • CourtierPolitical Open: Target another Personality: Give him +4F.
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Limited: Target one of your Personalities with the Tattooed trait but without a Crane Tattoo. Until the end of the game, this Personality has a Crane Tattoo, cannot be targeted with any of your actions, and gains the following ability: Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed...
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Battle: Move home a target attacking Personality. Bow his unit as he moves.
1,00 €
Each player gains two Honor and may draw one Fate card.
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Battle: Target your Commander: Straighten another target unit. Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander’s unit’s total Force home.
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Battle: Target your unbowed Commander: Straighten all Followers in your army.
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Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle’s resolution. If he moved, straighten his unit. After this battle ends, destroy him.
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Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
4,00 €
Battle: Choose your performing unbowed Commander and your performing Follower: Ranged Attack with strength equal to the Follower’s Force +2.
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Focus Effect: If this Personality is a Commander, raise this card’s Focus Value to 4. Battle: Target your unbowed Commander: Give each of your opposed Personalities and Followers at the current battlefield +1F, or +2F if the Personality or Follower is a S
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Open: Bow your target unbowed Follower. Make a Fear effect equal to its Force. If your Follower's Personality is a Commander, the Fear destroys Followers after it bows them.
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Limited: Choose your performing unbowed Commander, destroy his performing Follower and target a Follower, or a Personality without attachments, with Gold Cost equal to or less than twice your Follower's Gold Cost: Destroy the target.
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Battle: Target your unbowed Commander: Move a target Personality in your home to the current battlefield, even if he was in an attacking army at a battlefield during its battle’s resolution. If he moved, straighten his unit. After this battle ends, destroy him.
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Battle: Choose your performing unbowed Commander and bow his performing Follower: Destroy a target enemy card without attachments.
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Open: Bow your target unbowed Follower. Make a Fear effect equal to its Force. If your Follower's Personality is a Commander, the Fear destroys Followers after it bows them.
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Unique Battle/Open: Straighten your target Personality. Battle: Target your unbowed Commander Personality: Straighten one or two target units.
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Battle: Choose your performing unbowed Commander and target another Personality in his army: Move the target to a battlefield.
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Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
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Battle: Target your unbowed Commander: Straighten all Followers in your army.
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Battle: Target your Commander: Straighten another target unit. Battle: Target your unbowed Commander with a Follower: Move a target unit with lower total Force than your Commander’s unit’s total Force home.