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The Art of Ninjutsu
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Scorpion Clan • Courtier • Fudo • Overconfident • Student(Each other player may draw a card when an Overconfident Personality enters or leaves play.) Political Reaction: After Mugoshi enters play, choose a player: You slander him for not accepting the teachings of Fudo. He loses 1 Honor.
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Battle: If you are the Defender, bow any number of your personalities and Followers in this battle to raise this Province's Strength by that number, plus 1 for each of those cards that is Naga. Send home each unit you bowed this way, without bowing any unbowed cards in those units.
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Political Battle: Target one of your Courtiers who is not at the current battlefield: Target another player’s Personality who is not at the current battlefield. Straighten him and move him here. His controller loses 1 Honor.
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Maho Open: Bow this Shugenja to bow a Personality with less Chi. This Shugenja permanently loses Chi equal to the difference between that Personality's Chi and his or her own. You may not take this action during a battle. Lose 2 Honor.
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Ninja Battle: Target your Personality: Target an enemy attachment. You may transfer it to your Personality if he is a Ninja; otherwise, destroy it. You may move your Personality home. Battle: Give your target Ninja +2F.
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NinjaLimited: Choose your performing unbowed Ninja Personality: He infiltrates the enemy ranks. Permanently give him the trait "After a Straighten Phase begins: Choose your bowed non-Ninja Personality. Negate his straightening this phase." Give control of him to another player.
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Air • Ninja • Shugenja After Mumoshi enters play, lose 2 Honor.Ninja Battle, w: Ranged 2 Attack. Straighten Mumoshi if he has a Ninja Weapon or the target has a Poison token.
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NinjaBattle: Choose your performing Ninja and target an enemy Personality or Follower: Give it –4F. After this battle ends, if this card is in your discard pile, you may put it into your hand.
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Ninja Battle: Target your Personality: Target an enemy attachment. You may transfer it to your Personality if he is a Ninja; otherwise, destroy it. You may move your Personality home. Battle: Give your target Ninja +2F.
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NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved.
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Ninja Limited: Choose your performing unbowed Ninja Personality: Create a battlefield (not at any province). Only Ninja Personalities will move to it or from it. Assign your Ninja’s unit to attack there. Assign another player’s target unit to defend there, even if its Personality is bowed. Fight a battle there (after this action’s resolution). After the...
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NinjaOpen: Bow your performing Ninja Personality and target a Retainer: Destroy it. Battle: Choose your performing Ninja Personality with no non-Ninja Followers at the current battlefield: Move him to a differetnt location. If he moved straighten his unit. Discard a card in a province.
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Air • Ninja • Shugenja After Mumoshi enters play, lose 2 Honor.Ninja Battle, w: Ranged 2 Attack. Straighten Mumoshi if he has a Ninja Weapon or the target has a Poison token.
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NinjaOpen: Bow your performing Personality or Follower: Look at the top three cards of a deck, or four cards if the performer is a Ninja. You may discard one of them. Put the rest back in any order. Lose 1 Honor.
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