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Hiruma Toshio
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0,10 €
Terrain Battle: Double each of the enemy leader's Honor gains until the battle ends; destroying this Terrain does not end this effect. Before this battle's resolution, reduce the Force of each Personality in the enemy army to half his Force at that time, rounded up.
6,00 €
Political This card has -1 Gold Cost for each Courtier you control. Reaction: When another player’s action would target one of your Personalities: Choose another one of your Personalities at the same location. The action targets him instead, if legal.
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Unaligned Fallen lord. Spirit Lose 2 Honor Abun enters play dishonored.
0,50 €
Weapon . Unique Will only attach to a Samurai or Bushi. Reaction: Bow Gleaming Wakizashi to draw a card after this Personality enters a duel.
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Limited: Your Personalities "swear fealty" to you. Each of your Personalities without your Faction's trait permanently gains +1F/+1C and your Faction's traits (except Monk, Naga, Ninja, Ratling or Spirit) and the Unaligned trait.
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Battle: Give a target Personality a Force penalty equal to his printed Personal Honor. If he is dishonorable, bow him.
3,50 €
Battle: Target your Personality. You may not use abilities on cards in his unit or target them with actions. Before this battle resolves, double his unit's Force. Destroy him after the battle ends.
1,00 €
Reserve • Destined • Samurai • Cavalry • Battle Maiden (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle. Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
1,00 €
Phoenix Clan Master of Water · Shugenja · Scribe · Cavalry · Experienced 2 · Unique. Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.
0,10 €
Fortification . Singular While this card is in play, cards attacking you cannot have their Force raised above their printed Force by actions. As an Open action, any player who controls Personalities with more than 6 total Force may destroy this card. Reaction: During your Dynasty Phase, pay 3 Gold and destroy this card to turn a card in this Province...
0,10 €
Until the beginning of your next turn, Reactions may not be played during challenges, refusals, or duels.
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Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
0,10 €
Reaction: After the resolution of a Battle action that destroyed one of your Deathseekers: Create a 2F/2C/0PH Lion Clan • Samurai • Deathseeker Personality at the current battlefield. Gain 1 Honor.
0,50 €
Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
0,10 €
Discard any Rings you control. Until the end of the game, you may not put Rings into play. Beginning with the player to your left and proceeding around the table, each player may destroy his rightmost Province. Each player who does not do this permenantly loses the ability to win by Enlightenment.
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Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Maiko enters play for 1 less Gold if you are Lion Clan.
0,20 €
Crab Clan Samurai · Yu 2. Battle: Target a Follower in your discard pile. Attach it to Tamiyo, paying all costs.
6,00 €
Reaction: After another player with Family Honor of –1 or lower announces an action on a Strategy: He ignores the action’s costs. Negate its effects.
5,00 €
Battle: Choose your performing unbowed Scout, and bow him unless the current battlefield’s province was targeted by a Recon action this turn: Move another player’s target Personality to this battlefield. Straighten him. If you are a Crab Clan player, you may take an additional Battle action.
0,30 €
Crab Clan • Samurai • Scout • Jade Hand Battle: Bow Hidora unless you targeted the current battlefield’s province with a Recon action this turn: Ranged 4 Attack, with +2 strength if the targeted card is Shadowlands.
2,00 €
Courtier • MerchantInvest 10: Put one or two target Economic Strategies in your discard pile into your hand, and bow Hora. This Invest cost cannot be reduced.Economic Open, w: Increase or decrease a target Holding's Gold Production (this turn) by half Hora's Chi, rounded up.
1,00 €
Mantis Clan • Earth • Thunder • Shugenja • Naval • Loyal • UniqueOnce per battle, Harumi may perform the Equip Battle action even if bowed and even if unopposed. Battle: Target an enemy Follower or Personality without Followers: Give it -5F. Gain 2 Honor. If its Force is now 0 or you control Yoritomo Hiromi, destroy it. If it is still in play, you...
0,20 €
Market • PortBow this card: Produce 2 Gold. Limited: Target a card in a Province and bow this card if the target is not yours: Turn it face-up.
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Crab Clan • Daimyo • Earth • Jade • Shugenja • Witch Hunter • Loyal • UniqueAfter an action targets Renyu: Reduce any Honor losses from its effects to 0. Battle: Target an enemy unit: its controller may choose to bow it and destroy all Shadowlands cards in it. If he did not choose this, create a province with base strenght of 4 to the left of your...
1,00 €
Crane Clan • Samurai • Commander • Duelist • Magistrate • Soul of Kakita IdzukiBattle: Target an enemy dishonorable Personality: Bow him. His controller loses 2 Honor. Gain 2 Honor.
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Crab Clan • Samurai • Commander • Experienced • Unique Open: Even if Eijiko is bowed: Straighten your target unit with one or more Followers.
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Crab Clan Samurai · Courtier. Reaction: Once per turn, after a Personality you control at Miliko's location enters a duel: Target the Personality. He uses his Force in the duel
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PoliticalLimited: Destroy your performing unbowed Courtier and target another player’s Personality: His controller may destroy the target. If he did not choose this, search your Dynasty deck for a Personality and bring him into play, paying all costs but paying two more Gold. (Discard him if you are unable to play him.)
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Crab ClanYour Stronghold has no abilities or traits. Your Samurai enter play for 1 more Gold. Your Political abilities have Economic. Your Iron Mines in and out of play have Market.Economic Open, w: Target a Holding. After the next time this turn it bows, its controller loses 1 Honor.
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Earth • Imperial • Magistrate • Shugenja • Unique • Void • Witch Hunter • Voice of the EmpressKozan enters play for 1 less Gold if your Allegiance is Traditionalist. Kozan need not bow to Lobby. After you Recruit Kozan, take the Imperial Favor. You have a Lobby Bonus of three times Kozan's Personal Honor.Favor Political Battle/Open: Discard the Imperial...
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Crab Clan • Samurai Open: Bow a target attachment.
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StandardYour Personalities with your Clan alignment at this card’s battlefield have +1F, or +2F if they have any Followers.