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16 otros productos en la misma categoría:
1,00 €
Before you draw a card: You may draw it from the bottom of your deck. Limited: Look at the top card of your fate deck. You may put it at the bottom of your deck
4,50 €
Kiho Elemental Open: Bow one of your Shugenja or Monks, remove this card from the game, and reveal the Ring of Air from your hand if you don't have it in play. For the rest of the turn, you may not use any actions on a Spell or Kiho card more than once per turn, and your Personalities do not need to bow to cast Spells or Kihos.
1,00 €
Crane Clan · Artisan · Musician. Reaction: After one of your Crane Clan Personalities is destroyed during a battle or for losing a duel, bow Noriko: Gain Honor equal to the destroyed Personality's Personal Honor.
0,10 €
Spirit Battle Fear 3. Spirit Hounds gain +1F until this battle ends for each card bowed by this Fear.
0,10 €
Naga Astrologer Limited: Bow Malekish to look at the top cards of your Fate or Dynasty deck. You may look at a number of cards up to Malekish's Chi. Rearrange the cards in any order you wish and return them to the top of your deck.
2,00 €
Mantis Clan • Earth • Ivory Champion's Advisor • Experienced • Shugenja • Unique Your Nonhuman Spirits have the ability, "Battle, w: Ranged 3 Attack."
0,10 €
Reaction: Play when another player's unit is being moved into a battle with an action. Select one of your Personalities with a Chi greater than two. Your unit is also moved into that battle. You may target any unbowed Crab Personality with this action (regardless of Chi).
0,30 €
Temple Bow this card: Produce 2 Gold. Limited: If you have not lost Honor from cards you own this game and your Family Honor is 5 or lower: Gain 2 Honor.
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
0,70 €
For the rest of the game, you may perform ?Battle: Once per battle, target a Personality you control with a card attached and a Personality opposing him with no cards attached. Bow the opposing Personality.?
0,20 €
Mantis Clan · Shugenja · Storm Rider. Fire Battle: Bow Kiyomori: Ranged Attack with strength equal to the Force of a target Mantis Clan Personality in his army.
0,20 €
UniqueUntil your second turn from now begins, Personalities may not be assigned during the Cavalry Maneuvers Segment.
1,50 €
Discard the Imperial Favor if you have it. Until the game ends, you may not achieve an Honor Victory, you may not lobby, you may not control the Imperial Favor, and you gain the ability, ?Reaction: Any number of times per turn, after an action that requires discarding the Favor as a cost targets a card you control: Lose 5 Honor. Negate the action's effects.?
0,30 €
Lion Clan Magistrate. Samurai. Experienced. Unique Battle: Straighten (if necessary) and move Turi into the battle being resolved if you are the Defender.
0,50 €
Unaligned Ronin * Samurai * Experienced Mirumoto Junnosuke * Unique Battle: Once per battle, if Junnosuke's Personal Honor is above 0, give +1F to eash of his Followers and permanently give him -1 Personal Honor.
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3,00 €
Mantis Clan • Samurai · Magistrate · Unique Fear Battle: Target a Personality without Followers. His controller may dishonor him, then move him home. if he is still at the current battlefield, Ranged 6 Attack targeting him.
0,10 €
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
0,20 €
Phoenix Clan Water Shugenja · Magistrate. Reaction: Once per battle, if Tsune is at the current battlefield, after an action with an element trait bows a card or moves a unit home: Target a card that was bowed or moved. Destroy it.
0,30 €
Crane Clan Samurai · Courtier · Duelist · Magistrate. Reaction: After Kaisei issues a challenge: Target a Personality controlled by the challenged player. Refusing the challenge has the additional cost of Dishonoring the target. (If it already has the cost of Dishonoring that target, the challenge may not be refused.)
0,10 €
Dragon Clan Samurai · Magistrate. Otojiro has +1F for each Personality attached to your Provinces if you have brought no such Personalities into play this turn. Limited: Bow Otojiro: Target a face-up Personality in one of your Provinces. Attach him to the Province, face-down and out of play. Refill the Province face-up.
0,10 €
Unicorn Clan Battle Maiden. Magistrate. Cavalry. Samurai Sahijir's Followers must be Cavalry. Battle: Once per battle, Sahijir gains a force bonus equal to the number of her followers.
0,30 €
Unique * Imperial Magistrate This Personality has +1 Personal Honor. Political Limited: Bow Monkey House Guard to restore a Dishonored Personality to honor.
0,30 €
Battle: Target your unbowed Magistrate, and bow him if he is not Mantis Clan: Bow a target enemy Personality with lower Personal Honor than your Magistrate’s Chi. The enemy leader discards a card from his hand.
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0,30 €
Target a Personality you control. If you control him when your next turn begins, gain 4 Honor. Until the game ends, other players may take the action, ?Limited: Any number of times per turn, target a Personality you control: He issues an unrefusable challenge to this Event's original target.?
0,20 €
Crane Clan Samurai · Jade Legionnaire · Magistrate · Gozoku. Ichita may overlay any Crane Clan Personality you control. While Ichita overlays another card, he has +1F, +1C, and +1 Personal Honor. Battle: Destroy Ichita: Target up to three cards in the opposing army, each with Gold cost less than Ichita's Chi plus Personal Honor. Destroy them.
0,50 €
Dragon Clan · Samurai · Magistrate Reaction: After Ryushi enters play: Create a +1F/+1C Weapon item and attach it to one of your target Personalities.Political Open: Bow a target dishonorable Personality.
0,30 €
Crane Clan Samurai · Courtier · Duelist · Magistrate. Reaction: After Kaisei issues a challenge: Target a Personality controlled by the challenged player. Refusing the challenge has the additional cost of Dishonoring the target. (If it already has the cost of Dishonoring that target, the challenge may not be refused.)
3,00 €
Mantis Clan · Samurai · Magistrate · Naval · Unique. Battle: Target a Personality opposing Daishiro. Give +2F to each Mantis Clan Personality in this army with Chi greater than the target's Personal Honor.
0,10 €
Crab Clan Scout * Magistrate * Samurai While Nichi is unbowed in the current battle, players without Scout cards in the battle must discard 2 cards from their hand to play a Terrain card.
0,50 €
Mantis Clan Samurai · Magistrate · Bounty Hunter · Naval. Reaction: Any number of times per turn, after another player draws a card from his own card effects: Ranged 3 Attack. If this is the Action Phase, this can target cards in players' homes. Battle: Ranged 3 Attack.
0,30 €
Unicorn Clan Courtier · Magistrate. Reaction: When paying for an Item, bow Bantu: Produce 5 Gold. After the Item enters play, if its printed Gold cost is greater than 4, draw a card
0,10 €
Cavalry. Battle: Target a player who controls a card opposing this card. He discards two cards. Reduce this card's Force to 0.
1,00 €
Armor · Unique. This Personality has a minimum Chi of 5. Can only attach to a Mantis Clan personality. This Personality has the Naval keyword. Reaction: When paying for an attachment during battle, bow this card: Produce 3 Gold.