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?The Scorpion Clan attempted to murder lord Kisada, and they paid the price. Now the Crane seek to deny us the rice we need to protect them. They too shall learn.?
- Tipo
- Personalidad
- Fuerza
- 3
- Chi
- 2
- Coste
- 7
- PH
- 2
- Rareza
- Fija
- HR
- O
- Ciclo Samurai
- si
- Clan Cangrejo
- si
- Ampliación
- Samurai Edition
SE-Personality-CB
23 Artículos
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16 otros productos en la misma categoría:
0,10 €
Kiho Reaction: Before one of your Personalities not at this battle performs an action, bow one of your Shugenja or Monks at this battle. The Personality not at the battle takes the action as if he were at the battle.
0,50 €
Crab Clan Ancestor. Unique Reaction: Bow this Ancestor immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army.
0,10 €
Reaction: Before this Personality bows due to another player's card effect, bow this card: Negate this Personality's bowing
1,00 €
Unique Open: Bow the Guardian of the Rift. Target an Ancestor in play. Turn the Ancestor face down until the turn ends. The Ancestor cannot affect or be affected by cards in play until the turn ends.
0,20 €
Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
0,10 €
Heavily Traveled Region Any holding in this Province has its gold cost reduced by three.
0,10 €
Ashigaru gain +1F for each of your Small Farms in play. If Ashiragu are destroyed, lose 2 Honor.
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Crane Tattoo. Until the end of the game, this Personality has a Crane Tattoo, cannot be targeted with any of your actions, and gains the following ability: Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed...
1,00 €
Unique The carpet's abilities cannot be activated if there are any Followers in this unit. This Personality gains the trait Cavalry. Battle: Move this unit into a battle. Battle: Move this unit from a battle to your fief.
0,10 €
ReconReaction: After engaging, choose your performing unbowed Scout Personality at the current battlefield: You have Reconnaissance there. Give its province –3 strength.
0,50 €
Dragon Clan Samurai · Experienced Akodo Ieshige? Unique. Ieshige gains +1F before each action resolves that was taken by a player who controls a unit opposing Ieshige in the current battle. Battle: Once per battle, target an opposing card with a Gold cost less than 8 and no attached cards. Destroy it.
0,10 €
Open: Each player may target up to two Personalities he controls that have been targeted by a Political action this phase. After this phase ends, straighten all targets.
0,20 €
Fortification • Expendable (Draw a card after your Expendable card is destroyed. Fortifications attach, bowed, to the Province from which they entered play.) Tireless Interrupt: Negate all the action's Melee and Ranged Attacks (at this battlefield).
0,10 €
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
0,30 €
Battle : If you are an ally: Lose 4 Honor. You become an ally of the enemy leader instead of the friendly leader. All your units at battlefields enter your new leader's side there (this is not movement).
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0,20 €
Oni · Nonhuman · Shadowlands · Supai. After the first time each turn Pekkle enters play: Gain 3 Honor. After Pekkle is destroyed: Lose 10 Honor. Political Limited: Bow Pekkle: Gain 1 Honor.
0,50 €
Iaijutsu Limited : Target one of your unbowed Samurai or Duelist Personalities: He challenges another player's target Personality. The other plaer may refuse; if he does, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.
0,20 €
Crane Clan · Courtier · Magistrate. Reaction: After a card's effect (not a cost) bows another player's personality, bow Koin: Target the personality. His controller chooses whether Koin dishonors him. If the target is now honorable, gain 2 Honor
0,30 €
Dragon Clan • Samurai • CavalryBattle: Any number of times per turn, bow Sukune: Ranged 3 Attack.
0,20 €
Crane Clan Storyteller * Courtier Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor.
0,10 €
Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking.
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0,20 €
Crane Clan Storyteller * Courtier Soul of Doji Shizue Political Reaction: When another player gains or loses Honor, bow Nagori to increase that gain or loss by 1. Gain 1 Honor.
0,10 €
Crab Clan Berserker * Soul of Hida Amoro Will not attach Armor. Destroy Tenshu at the end of the Resolution Segment if there was an opposing army and the army he is in had a total Force less than or equal to twice the opposing army's Force at resolution.
0,50 €
Battle: Target one of your opposed Crab Clan Personalities: Give him +4F. Until the battle ends, actions taken by enemy players that target him have the additional cost, "Discard a card."
0,50 €
TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
0,20 €
Battle : Even if you control no units at the current battlefield: Give its province +3 strength. Reaction : After a Ranged Attack is targeted: Give it -2 strength.
0,20 €
Dragon Clan · Monk If you have resolved a Kiho action this turn that Jomei performed, he can assign even if bowed, has +2F while bowed, and adds his Force to his unit's Force even if bowed.
0,10 €
Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking.
0,10 €
Crab Clan Samurai Hitoshi gains +1F while he has one or more Followers. Open: Bow Hitoshi to give a Follower a Force bonus equal to Hitoshi's Force.
0,20 €
Oni · Nonhuman · Shadowlands · Supai. After the first time each turn Pekkle enters play: Gain 3 Honor. After Pekkle is destroyed: Lose 10 Honor. Political Limited: Bow Pekkle: Gain 1 Honor.