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16 otros productos en la misma categoría:
0,10 €
Fortification Each Personality gains +1F while defending this Province. Double the strength of each defending card's ranged attacks at this Province, after applying all other Ranged Attack strength bonuses.
0,30 €
Crane Clan Courtier Political Open: Once per turn, your Family Honor is considered to be five points higher for purposes of any player lobbying for the Imperial Favor this turn. Lose 1 Honor at the end of the turn.
0,30 €
Ninja Battle: Target your Ninja Personality: Target an enemy Personality. Move both Personalities home; this movement will not be negated. Bow both of them.
0,10 €
Battle: Once per battle, draw and discard a Fate card for each Personality in this battle. If the Focus value of a personality's discard is greather than his or her Chi, his or her unit goes home, bowed.
2,00 €
Kiho • Maho. Open: Target your unbowed Shugenja and destroy another of your target Personalities: Create a 7F/4C Shadowlands • Nonhuman • Oni Personality. Lose 3 Honor. Your Shugenja permanently gains Shadowlands.
0,50 €
Mantis Clan Bushi · Pirate · Naval. Costs 2 less Gold if you control a Pirate Personality. Battle: Bow Iyaken: Target a Personality who has not been opposed this attack. Bow him. Raid Battle: If it is a Raid battle, once per battle: Ranged 4 Attack
2,00 €
Bow this card: Produce 2 Gold. Bow this card: Produce 3 Gold if you control a Samurai and you are paying for an Item or Follower. Bow this card: Produce 3 Gold if you control an Item or Follower and you are paying for a Samurai
2,00 €
Battle: Create a battlefield without a Province. Move your target Personality and a target enemy Personality there; if your Personality is a Scout, straighten his unit.
0,50 €
Reaction: After a Personality is destroyed during a battle: Target a card that was attached to him when he was destroyed. Attach it to one of your Personalities, waiving its costs if you are a Mantis Clan player. Lose 1 Honor.
0,30 €
Kiho Battle: Bow one of your Rings and target one of your unbowed Monks: Move home a target Personality opposing him. Bow the Personality if he moved. You may discard a card; if you do, search your deck for a Strike the Center, show it, and put it into your hand.
0,30 €
TempleBow this card: Produce 5 Gold. Open: Choose your performing Monk or Shugenja: Give him Air, Earth, Fire, or Water.
0,30 €
Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
1,50 €
Dragon Clan • Water • Monk • TattooedBattle: Even if Rikyou is bowed, if any enemy units are at the current battlefield: Move him there. Straighten his unit if he moved.
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0,30 €
Kami • Unique Unicorn Clan Personalities have +1F while opposed. Reaction: When another player’s Battle action would target one of your Unicorn Clan Personalities, if you are a Unicorn Clan player, discard this card: Choose another one of your Personalities. The action targets him instead, if legal.
0,10 €
If you have a Clan Champion from your Faction in play, each of your Personalities permanently gains +1F/+1C.
0,30 €
Give one of your Personalities Force and Chi bonuses equal to the Personality's printed Force and Chi until the beginning of your next turn. Destroy the Personality at the beginning of your next turn.
3,50 €
UniqueUntil your next turn begins, after each time a player creates an Attack Phase, destroy his rightmost province.
0,10 €
Until the beginning of your next turn, Reactions may not be played during challenges, refusals, or duels.
0,20 €
After the next time this game any player declares an attack, reduce the strength of each of his Provinces by 3 until the beginning of his next turn
0,30 €
UniqueSearch your Dynasty deck for a Sensei Personality. Refill this province with him, face-up.
1,00 €
You cannot win an Honor Victory or control the Imperial Favor. You have the ability, "Repeatable Interrupt: Negate a Favor action after it targets your cards (the Imperial Favor is still discarded). Lose 5 Honor."Open: Put this Event into play. Discard the Imperial Favor if you control it.
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0,30 €
You may destroy a target Personality with one of more Poison tokens. If this destroyed a Personality, his owner may destroy a Ninja Personality.
1,00 €
Permanently give a Personality controlled by any player +3F/+3C and the Emerald Champion trait. If possible, permanently give the following ability to a Personality controlled by a different player from the first one: "Open: Bow to bow an Emerald Champion."
0,50 €
Fortune • UniqueReaction: After the end of an Attack Phase in which you were the Defender, discard this card: Declare an additional Attack Phase against that phase's Attacker, in which you may only assign one Personality.
0,10 €
UniqueDestroy all Non-Unique Holdings with a base Gold Cost of 0. Until the game ends, Holdings in and out of play have a minimum Gold Cost of 1
0,50 €
Beginning with the player to your left and proceeding once in turn order, each player must either bow one of his Bloodspeakers to target any Personality or else target one of his own Personalities. Permanently give the target Personality -2F/-1C or -1F/-2
0,30 €
For the rest of the game, whenever a player uses the Imperial Favor, permanently raise by 3 the Family Honor required by that player to achieve an Honor Victory.
0,50 €
You have the ability, "Battle: If your current army is opposed, discard a card to draw a card."Open: Put this Event into play.
0,30 €
Kami • Unique When a Mantis Clan player’s Port Holding produces Gold: It produces one additional Gold. Reaction: After a battle resolution that destroyed a province, if you are a Mantis Clan player and the Attacker, discard this card: Gain a province to the left of your leftmost province.
0,30 €
Kami • Unique Crab Clan players’ provinces have +2 strength. Battle: If you are an attacking Crab Clan player, the Defender has 2 or more provinces, and your current army’s total Force is greater than the current battlefield’s province’s strength, destroy all your Personalities there and discard this card: Destroy the province and end this battle without...
0,10 €
UniqueUntil your Events Phase two turns from now begins, after each time an unaligned Human Personality turns face-up in one of your provinces, permanently give him your Clan alignment. He has sworn fealty to you.