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The Shiba Fortification
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0,20 €
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Political Open, 2: Target another player. You accuse him of covertly preparing for war. Choose one to three random cards from his hand and show them. For each of these cards that is a Weapon or has a Battle or Engage ability, he loses 1 Honor, plus 1 additional Honor if your Allegiance is Progressive. For each other shown card, he gains 1 Honor.
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Castle. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Follower. Battle: If you are a Crab Clan player, or if you are the Defender and have only one province: Target one of your Personalities. Attach a Follower to him from your discard pile, waiving costs if he is defending and opposed.
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Unicorn Clan Samurai · Battle Maiden · Cavalry · Junghar · Enlightened · Experienced · Unique. Reaction: After an attack is declared against you, even if Keyo is bowed: Straighten a number of target units equal to one plus the number of Rings you own in play and in your discard pile.
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After players reveal Strongholds, search your deck for four different non-Unique Dragon Clan Samurai. Attach one to each of your Provinces, face-down and out of play. Battle: Once per battle, target a facedown personality attached to one of your Provinces. If he would be opposed, bring him into play face-up in the current battle, ignoring costs. You may...
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Phoenix Clan Sensei · Nonhuman Personalities you own cost 2 Gold more. Shugenja you control have the ability, ?Battle: Bow this card: Give +2F to each Samurai in this army.? Reaction: Once per battle, before an action targets a Shugenja who has a Spell attached during a battle, target and bow a Samurai you control at the Shugenja's location: Redirect the...
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Crab Clan Bushi · Tsukai-Sagasu. Battle: Discard up to two Followers or Heroic Actions from your hand: Target an equal number of opposing cards without non-token attachments. Destroy them. You may remove one Shadowlands card this destroyed from the game. If you do, permanently give Fumitake +5F.
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Bow the Northern Provinces of the Moto to produce 7 Gold when paying for a Cavalry Follower. Battle: Switch the locations of two of your unbowed Cavalry Personalities that this action has not targeted this turn. You may do this when your Stronghold is bowed.
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Weapon • Unique Battle: Bow this card: You may destroy a target Item in the enemy army. If there are now no Items in the enemy army, give this Personality +2F
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Weapon After this Personality enters a duel: He loses Duelist until after the duel ends. Reaction: After the resolution of an action that created a duel which this Personality won: Gain 3 Honor.
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Battle Terrain: Destroy any one Forest card in play. Destroy all bowed cards in this battle.
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Ninja Battle: Give a target enemy Personality -1F for each Ninja Personality in your army. If the target now has 0 Force or no abilities, you may take an additional action.
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Lion Clan · Samurai · ParagonBattle: Target an enemy Personality with Force equal to or lower than Sakaki's Personal Honor: Bow the Personality.
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Fortification . Unique Battle: Bow Fortress of Thunder to have one of your Samurai in this battle produce a Ranged Attack equal to his Personal Honor, +1 if the Samurai is Crane Clan.
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Turn all face-down Dynasty cards in Provinces face-up. All players reveal their hands.
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Each player gains a province to the left of his leftmost province.
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Dragon Clan Ancestor. Unique This Personality gains 2F/2C for each of the Seven Thunders that is in play
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Kiho Battle: Bow a monk you control to send to opposing Personality with the lowest Chi home from this battle. If there is a tie, you may choose among those with the lowest Chi.
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The cost of this card is 2 for Scorpion players. Open: Bow to look at the top card of any one deck.
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Singular. Limited: Destroy this card, and target and remove from the game an unbowed Personality you control: Search your Fate deck for a card with a lower Focus value than the Personality’s Chi. Show it. Put it in your hand.
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Unique Can't be attached to a Shadowlands Personality. While this card is in play, your Family Honor is increased by 15 while any player is lobbying for the Imperial Favor. Any player may destroy this card as a limited action by bowing Personalities with a combined Personal Honor greater than 10. The Jade Throne may not be destroyed or stolen with a card...
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Scorpion Clan Ancestor · Unique While this card remains in play, all of your Ninja cards have their cost reduced by two.
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Phoenix Clan • SamuraiReaction: Any number of times per turn, after Tsukune enters a duel facing a Shugenja: Give her +3C.
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Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples.
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Each player gains a province to the left of his leftmost province.
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Phoenix Clan • Elemental Master • Water • ShugenjaBattle: Any number of times per turn, bow Tomo and target a unit at one of the Defender's provinces' battlefields: Move it to different battlefield.
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Ninja Limited: Bow your target Ninja Personality and pay Gold equal to the targeted unit's total Gold Cost: Destroy a target unit. Lose 4 Honor.
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Crab Clan Ancestor. Unique This unit cannot be targeted with the Imperial Favor. Battle: If attached Personality is defending, he gains a 2F/2C bonus until the end of the turn. This can be done once per turn.
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Equipping Spells that share an elemental keyword with their Shugenja is an Open action for you. Reaction: Even if this Stronghold is bowed, after a Shugenja bows as a cost of performing an action on a Spell: Straighten him.
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TempleReaction: After another player’s action targets your performing Henshin, target another of your Personalities: The Henshin is reborn. Transfer his attachments and tokens to the other Personality. The action’s effects that would destroy your Henshin instead overlay him onto the Personality.